Heinsoo, Rob, Andy Collins, and James Wyatt.Complete Divine (Wizards of the Coast, 2004) Player's Handbook ( Wizards of the Coast, 2003) Tweet, Jonathan, Cook, Monte, Williams, Skip.Deities and Demigods (Wizards of the Coast, 2002) Redman, Rich, Skip Williams, and James Wyatt.Living Greyhawk Gazetteer ( Wizards of the Coast, 2000) Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining.Player's Handbook ( Wizards of the Coast, 2000) Greyhawk: The Adventure Begins (TSR, 1998) World of Greyhawk Fantasy Game Setting ( TSR, 1983) Incredibly devoted to Kord and his ideals, Yav spent a majority of his life distributing a leaflet which brought many men and women to worship Kord. One of the most prominent temples, known as the Hall of the Mighty, was founded by a young cleric from the barbarian state of Vika named Yav Lightbringer the same cleric who eventually became the High Priest of Kord. Temples to Kord are most common in the Barbarian States of the Thillonrian Peninsula and other temples to the Brawler can be found in Alhaster and throughout Keoland. Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of the Thillonrian Peninsula, northern Ulek, Keoland, Almor, Aerdy, Hepmonaland, the Amedio Jungle, Lendore Isle, and in the Bandit Kingdom city of Alhaster. Bravery is the greatest quality in any ruler. “The strong and fit should lead the weaker. Kord's petitioners dwell in the Hall of the Valiant on Ysgard's first layer, a grand hall made of stout wood where there's always a feast - or a wrestling match. His allies include eladrin and huge earth elementals. He is a foe of dragonkind, especially lawful evil dragons. Kord is the son of Phaulkon and Syrul, and the grandson of Lendor. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler. He wields the greatsword Kelmar in battle. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. Kord is depicted as a hugely muscular man with a red beard and long red hair. In this edition of D&D, the symbol of Kord was changed to a fist holding a bolt of lightning with a greatsword projecting upwards out of the fist. Kord appears as one of the deities described in the Players Handbook for this edition (2008). His priesthood is detailed for this edition in Complete Divine (2004). Kord appears in the revised Players Handbook for this edition (2003). Kord is also detailed in Deities and Demigods (2002). Kord's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Kord appears as one of the deities described in the Players Handbook for this edition (2000). Kord is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999). Kord was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign, and appeared again in Greyhawk: The Adventure Begins (1998). Advanced Dungeons & Dragons 2nd edition (1989-1999) Kord was further detailed by Lenard Lakofka in Dragon #87 (1984), in the article Gods of the Suel Pantheon. Kord was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. Advanced Dungeons & Dragons 1st edition (1977-1988) Heroic Domains of Ysgard (2nd and 3rd editions), Celestia, the Radiant Throne (4th edition)Īthletics, Sports, Brawling, Strength, CourageĬhaos, Good, Luck, Strength (Plus Competition from Complete Divine) World of Greyhawk Fantasy Game Setting (1983) His symbol is an eight-pointed star composed of spears and maces. In the World of Greyhawk campaign setting and the default pantheon of deities for the third and fourth editions of the Dungeons & Dragons fantasy roleplaying game, Kord is the Suel god of Athletics, Sports, Storms, Brawling, Strength, and Courage.
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